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Liquid War 6

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Table of Contents


Introduction

Liquid War 6 is a unique multiplayer wargame. Your army is a blob of liquid and you have to try and eat your opponents. Rules are very simple yet original, they have been invented by Thomas Colcombet. It is possible to play alone against the computer but the game is really designed to be played with friends, on a single computer, on a LAN, or on Internet.

See also Liquid War 6 on Savannah.

An older version: Liquid War 5, is available, but is not part of the GNU Project. Only Liquid War 6 is part of the GNU Project, it is a complete rewrite.

Latest news

September 2008: release of 0.0.4beta. The major change is that the game now runs on both GNU/Linux and Microsoft Windows. Other ports for platforms such as *BSD or Mac OS/X are very likely to be technically possible, provided all requirements are installed, however this has not been tested. The game has been released in a temporary state which only allows map loading. The motivation was to allow map designers jailed on Microsoft proprietary systems to draw maps without the hassle of trying maps on Liquid War 5 or relying on the mere hope that it would hopefully work, some day.

Screenshots

 [Screenshot of Liquid War 6 (menu)]  [Screenshot of Liquid War 6 (fish)]

You can also view an MPEG demo (1.6 Mb).

Download

Liquid War 6 can be found on http://download.savannah.gnu.org/releases/liquidwar6/.

However, it is still in beta stage, so it is not fully playable yet.

A GNU Arch repository is also available, containing the latest developpement version.

Documentation

Liquid War 6 documentation can be found at http://www.gnu.org/software/liquidwar6/manual/.

Mailing lists

The main discussion list is <help-liquidwar6@gnu.org>. You can read Help-LiquidWar6 archives.

Please read the documentation for informations on other mailing lists, and how to subscribe.

Maintainer

Liquid War 6 is currently being maintained by Christian Mauduit <ufoot@ufoot.org>.

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